![]() ![]() I do feel each stage should get a detailed review for curling bombs, but some good stages: Now, since curling bombs are only a sub, you shouldn't change what your playing to run it on a stage. If you want to try one ability for curling bombs, this is the one. You can lead an enemy into a curling bomb via a curling bomb, you can keep a stready stream of them going, and let your time glide across the stage. You can deploy TWO curling bombs at the same time. Whaa? Ink saver sub? It's not like it's a bad ability, but with curling bombs it lets you do something amazing. It works best on curling bombs because it will let you throw one at a higher speed (Less need to hold the fuse) so you can still be hidden in one.īut one ability still beats them all! In my opinion, the best ability for curling bombs is. Swim speed up also drastically increases mobility, and it's probably one of the best abilities in the game. I love swim speed up a lot, but it really helps when trying to surf with these things. I do think the second best ability for curling bombs is. Ink recovery up will help a lot with anything, so it's a good all round ability. This will let you trail behind, and get another curling bomb out faster. I do believe the third best for curling bombs is. Let's list of some great abilities for curling bombs. It's true! Whilst you can't hide in them very well like the first game, you should be able to keep a contants stream of them if you follow behind it! More on this later! Speaking of height.Ĭurling bombs actually start from your inklings hands, not feet, so you can get them to places your Inkling can't reach! This can be used to disrupt an enemy by inking an area you normally get too, or to get it across a gap. It can also be used to get greater height from your curling bomb. If you throw a curling bomb when directly next to or on a wall, it will bounce instantly! Use this to surprise your opponents. This one may sound strange, but it's awesome. Keep in mind speed is not constant and decreases over time.īefore we go any further, I want to show off some very neat things you can do with curling bombs. The bomb takes around 3 seconds to reach its target and explode, from a max fuse. Showing the max default range of the curling bomb: 6.5 Lines.ĭamage: 150 Direct - 30 Indirect - 20 Phsyical The curling bomb gives these weapons a tool, not only for flanking and for area control, but also to make up for a lack of range. This sub comes on a pretty varied set of weapons, but the main thing most share in common is close range. A lot of these weapons have splashdown as a special as well. This is a list of weapons that have this sub. The bomb also has a slowdown mechanic, but we'll go more in-depth later. ![]() When green, it still has time, when red, it is about to explode. On top of the bomb is a little light ring, indicating how long is left. One of its most important attributes is the fact that you can hold the fuse. It bounces off of walls, and also leaves a line of ink on the floor, similar to seekers. The curling bomb is a sub weapon that explodes after a set time.
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